Baldurs Gate 3 Paladin Build for Tactician Difficulty

My favorite Paladin build for the technician difficulty. Contents For Illithid powers, Luck of the Far Realms and Fly are the main ones you need, though Fly comes with the condition of black veins. Use the Hags Hair to gain a +1 bonus to your strength, and take the Potion of Everlasting Vigor for an

My favorite Paladin build for the technician difficulty.

Contents

Illithid Powers

For Illithid powers, Luck of the Far Realms and Fly are the main ones you need, though Fly comes with the condition of black veins.

How to Get 20 Strength & Charisma

Use the Hag’s Hair to gain a +1 bonus to your strength, and take the Potion of Everlasting Vigor for an additional +2, resulting in a total base strength of 20.

In act 3 use the mirror of loss for a +2 to your charisma and at level 10 take ability improvement for a +2 to your charisma giving you base charisma of 20.

Level 1

Starting stats:

With these stats you’ll be able to hit 20 strength and 20 charisma.

Pick Paladin Oath of vengeance.

Level 2

At Level 2, you gain access to Divine Smite, which is a cornerstone of the paladin’s abilities. Additionally, you can choose a fighting style. Defense is a solid choice, offering a +1 bonus to your Armor Class (AC) and making you more resilient. However, I personally prefer Great Weapon Fighting for its ability to provide more consistent damage.

Level 3

At level 3 you get Vow of enmity which gives you advantage on attack rolls against enemies (which makes it easier to hit enemies).

Level 4

At level 4 you get to select the feat. I highly recommend you take great weapon Master here. not only is getting to perform another attack when you kill or crit an enemy wonderful The increased damage is also super useful. Vow of enmity makes the -5 to attack rolls from great weapon Master fighting basically irrelevant.

Level 5

At level 5 you get an extra attack and misty step and hold person which are both really good spells to have.

Level 6

level 6 gives us Aura of protection, level 6 is also the last level of Paladin we will be taking. (make sure you activate Aura of protection).

Level 7

At level 7 we will be multiclassing into draconic bloodline sorcerer. Your draconic ancestor isn’t really that important on my personal favorites are either fire or lightning.

The cantrips you pick up aren’t really that important however my personal favorite are.

Friends to help pass persuasion checks, Fireballs to set off explosive barrels, Bone chill to stop healing and shocking grasp to stop my target from taking reactions.

For your first spells, I recommend Shield. As for the other Level 1 spells, they don’t matter as much; just choose something that you can swap out later.

Level 8

At Level 8, your spell choice isn’t critical, but Enhanced Leap is a nice option. You also gain access to class passives. I recommend selecting Metamagic – Twin Spells for twinning Haste and Distant Spell for casting spells from a greater distance.

Level 9

At Level 9, consider picking up the Large/Reduce spell, primarily for enlarging yourself. However, it becomes redundant after acquiring Balduran’s Giantslayer, which offers an improved version.

Additionally, you gain access to Quickened Metamagic, allowing you to cast spells as a bonus action instead of a regular action.

Level 10

We gain access to a cantrip in spell the cantrip isn’t really that important but I would choose light. I normally pick up mirror image for my spell which adds 3 AC when active.

More importantly at level 10 we get to pick another feat you will be picking ability improvement as was talked about earlier in the guide.

Level 11

At Level 11, you gain access to Haste (if you have not been using the darkfire short bow), which not only provides you with a +2 AC bonus but also grants an extra action. Additionally, you can use Metamagic to twin this spell to another ally, allowing both of you to gain two actions.

Level 12

At level 12 getting Fireball and counterspell are both nice to have. If you use haste and quickened metamagic you can cast three Fireballs per turn. I personally prefer to just use Divine Smite on everything. However for enemies who have radiant retort spamming Fireballs is the way to go.

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Written by Vamderhorn

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